2018 Midnight Madness Tournament Rules
- All players (including guest players) must be currently registered with a CSA recognized soccer association for the 2018/19 Indoor Season to participate in this tournament. Proof of registration must be carried with your team at all times.
- Teams/players may not play down an age group or play down a tier/division within their registered age group.
- Teams may request a lower tier/division only if they intend to play up an age group for the tournament.
- PLAYERS CAN PLAY FOR ONLY ONE TEAM IN THIS TOURNAMENT.
All players are required to produce government issued identification for age verification upon request by tournament officials. Failure to produce identification may result in forfeiture of any game played by the team.
- All players must be of the appropriate age group as outline in the ASA rules but may include players from a lower age group.
- Teams may play up one age group in this tournament.
- Each team is permitted to add a maximum of three (3) guest players to their existing roster. Guest players must comply with the age category requirements.
- Teams using guest players must have a letter of permission from the player's current coach/team as well as proof of current registration.
- Proof of guest player registrations and age must be carried with your team at all times.
Prior to October 1, 2018 all teams participating in the Midnight Madness tournament must provide MWSA a TEAM ROSTER and a copy of team registration with provincial association (ASA Form or equivalent). MWSA will maintain strict privacy of all personal information on such forms, but personal information may be blocked out if desired as long as players' names remain visible. As well, a letter of permission from the coach/team for each guest player must accompany your roster. Where applicable, teams should also provide a club/association travel permit. Minor changes to rosters that have already been submitted may be made up until the first scheduled game. No player may be added to the roster after the start of the team's first game. Team rosters must be completed on-line in order to print off their teams' game sheets.
There will be NO REFUND (either full or partial) of the entry fee to any team that withdraws from the tournament once they have been confirmed entry in the tournament, schedules have been released and/or it is seven (7) or fewer days before the tournament.
- ASA rosters may be sent by;
Mail or dropped off at the MWSA office: #84, 4003-98 St, Edmonton, AB, T6E 6M8
Fax: (780) 461-1745
- The maximum number of players that can be listed on a team roster (including the Goalkeeper(s)) is 20, and all may dress for a game.
- All mixed-gender teams will participate in the corresponding male age group/tier/division.
- All games shall consist of 2 - 25 minute halves.
- Each team is guaranteed a 2 minute break at half time.
- Time permitting; warm-up time is usually 2-3 minutes on the field prior to kick-off (to be determined by the game officials).
- Any stoppage in play in alignment with the EMSA rules
WIN: 3 POINTS
LOSS: 0 POINTS
TIE: 1 POINT (EACH)
- Should a team forfeit a scheduled game, the opposing team will be awarded a 3-0 winning score in the statistics.
- Should both teams forfeit a scheduled game, a N/S will be posted on the statistics and no points awarded to either team.
- "Round Robin" play format will have NO play-off games scheduled within a pool or between pools. All tied games in "Round Robin" play format will stand.
- "Play-Off" pool format will have play-off games scheduled within a 2 sided pool or between pools. Ties will stand in the first round of games for 2 sided pools and/or the first round of pools that play off against another pool.
- Medal games are defined as the final games in a 2 sided pool or between pools that play-off against one another, whose results determine medal standings (Gold, Silver and Bronze). If a medal game results in a tie at the end of regulation time, then kicks from the penalty mark will be used to determine the winner of the match.
TIE BREAKING RULES
|2-WAY TIE||3-WAY TIE|
- WINNER OF HEAD TO HEAD MATCH
- GOAL DIFFERENTIAL
- LEAST GOALS AGAINST
- MOST GOALS FOR
- SHOOT OUT
- GOAL DIFFERENTIAL
- LEAST GOALS AGAINST
- MOST GOALS FOR
- SHOOT OUT
- If a tie remains after the above tie breaking procedure, a "Pool Play-Off PK Round" will be held. It is the team's responsibility to know when they are involved in a "Pool Play-Off PK Round", and to obtain the time of the PK Round from the Tournament Headquarters.
- If a team does not show for the "Pool Play-Off PK Round", that team will forfeit, and be placed below the other team in the pool standings.
- The procedure for the "Pool Play-Off PK Round" will follow the general procedure of "Kicks from the Penalty Mark".
RULES OF PLAY
Generally speaking, this tournament will follow FIFA Laws of the Game and current ASA rules. MWSA reserves the right to amend parts of theses laws, as outlined within these tournament rules. Entry into this tournament implies acceptance of the tournament rules as outlines.
- Teams are expected to obey the Laws of the Game.
- The Game Officials exercise the powers granted to them by the Laws of the Game as soon as they enter the area of field of play. Their power to enforce the laws extends to the time when they leave the field of play and its surrounding area.
- Field Marshals do not have the responsibility to entertain protests regarding Game Officials or their decisions.
- Foul or abusive language will NOT be tolerated. This will be a book-able offence. Threats and assaults on officials during this tournament will generate an immediate suspension pending the ASA Discipline Committee action in accordance with ASA Rules and Regulations.
- Coaches are ultimately responsible for the behaviour of their team and spectators.
- If not clearly indicated on the schedules, the Home team would be considered to be the team that is mentioned first on the schedule.
- In the event that both teams wear like colors, the Home team may be required to change jerseys, at the referees discretion. It is the team's responsibility to carry alternate jerseys or pinnies.
- The Home team shall be required to provide a suitable game ball.
- A maximum of 4 coaching and assisting personnel may be on the team bench during any game. One of the 4 personnel must be of the same gender as the players on the team.
- Game sheets are required for each game which will be available to print off once the tournament committee has received all the information required.
- The game sheets must be handed to the referee before the kick-off time.
- At the end of the game, the referee will enter the relevant information on the game sheets and hand them to the Tournament Official/Field Marshal.
- These rules are intended to be all-inclusive, but on occasion a situation not be covered by these rules may arise. If this occurs all participants are bound by the Tournament Committee's decision.
- Gold/Silver/Bronze medals will be presented immediately after the last scheduled game in the Lobby.
- Protests in regards to the Laws of the Game and decisions by Game Officials will not be accepted.
- Any team wishing to present a protest regarding a player's eligibility must complete the game in its entirety.
- Teams have 60 minutes following the game to lodge their protest in writing with the Tournament Committee at Tournament HQ.
- A fee of $100.00 will be charged per protest.
- The Tournament Committee will deal with all valid protests immediately.
- Any team playing ineligible players will forfeit all games the ineligible player participated in.
- If a protest is upheld, the team filing the protest will be awarded 1-0 win but with only 3 points in the standings, and will get a refund of $50.00.
- Each game sheet will be inspected for the Referee's report and the following minimum disciplinary actions shall apply AUTOMATICALLY.
- It is the Coach's responsibility to clearly indicate on a game sheet when a player from his/her team is serving a game suspension. The signature of the referee, responsible for this particular game, will verify this indication on the game sheet.
- Referees will be informed of which players are under suspension.
- Any players receiving 2 cautions (yellow cards) in a single game, will receive immediate suspension for the remainder of that game and for at least the next scheduled game. If the the Tournament Committee deems, based on the Referee's report, additional game suspensions are appropriate, the coach/team contact of the team will be notified by phone before the next game.
- Any player receiving a caution (yellow card) in 2 consecutive games will not play in the subsequent game.
- Any player receiving a red card will be immediately suspended for the remainder of the game and a minimum of the next scheduled game. If the Tournament Committee deems, based on the Referee's report, additional game suspensions are appropriate, the coach/team contact of the team will be notified by phone before the next game.
- Any player receiving 2 red cards will be suspended for the remainder of the tournament. The Tournament Committee, as hosts of an ASA sanctioned tournament, has the right to report any and all cautions and game ejection to the team's home association and ASA.
- Any team receiving 3 red cards during the tournament may be suspended for the remainder of the tournament at the discretion of the Tournament Committee. As host of an ASA sanctioned tournament, the Committee reserves the right to report a team's suspension to the team's home association and ASA.
- Players serving a red card game suspension MAY NOT be on the team bench during the game they are suspended from participating in.